ABOUT
LEO FRAAS
Designer
Tech. Product Developer
Visualizer

CONTACT
Name:
E-Mail:
Adress:
EDUCATION
-Linde AG Engineering Division
09/2012-07/2015
Technical Product Designer
-Technical College of Design (FOS), Munich
09/2015-08/2017
Higher education qualification
& Award for outstanding
performance
EXPERIENCE
-HP Ingenieure GmbH & Co. KG
09/2017-06/2018
Draftsman Intern
-Fraas Software Engineering GmbH
07/2018-current occupation
Technical Product Designer
& Visualizer
-Independent product development
2016-current occupation
Application areas: Digital & Physical Product design and development
PROFILE
-Born 16th August 1995
in Munich, Germany
-Nationalities B.R.D. & U.S.A
-Fluent German & English
SOFT SKILLS
-Conceptualize and draft
-Elaborate Designs
-Create manufacturing
documents
-3D Animation & visualization
-Prototype & testing
-Digital & instrumental audio
production
-Projection mapping
(Digital content creation &
execution planning)
HARD SKILLS
--Blender
-3D modeling
-Animate
-Visualize & render
-Conceptual texturing
--Autodesk Fusion 360
-3D modeling & design
-FEM simulate
-Generative design
-Shape optimization
-Creation of manufacturing data 2D & 3D
--Clo3D
-Develope sewing patterns &
simulate cloth drape
-Sew Prototypes
--Unreal Engine
-Conceptualize & design environments
-Blueprint scripting movement systems
-Render visualization scenes
--Cascadeur
-Character animation
--Substance Painter 3D
-Texture painting
--DaVinci Resolve
-Video cut / edit / color grading
--Resolume Arena
-Projection mapping
-Projector blending & masking
--Ableton Live
-Arrange & general production
-AI pre Mix&Master
-Record (EBass&Keys)
-Program (Drums)
NEO³DESIGN - Leo Fraas
NEO³DESIGN focus is the development of concept- as well as elaboration designs. These range from materialistic products such as wear, furniture & utility items, to digital art in form of graphics, 3D assets & animations.
The initial impuls for what NEO³DESIGN strives for, was the actualization of ideas, inspired by futuristic aesthetics as seen in scifi Media as well as coexisting technologies.
CONCEPT
Defining the target product in functionality, manufactureability & focused consumer spectrum, is the first step in conceptualizing in a visual form. Adding technical research & comparison from existing products, ensures further USP development. Subsequently, gathered reference material is used for AI image generation as an inspirational tool for concept creation.
Stated Data is then utilized for sketching, concept board & 3D-Whitebox Model creation.
DESIGN ELABOARATION
With complete concept information at hand, technical constructions and therefore ongoing development iterations are set to start. Said dev iterations describe the cycle of construction, FEM or textile drape simulation as well as shape optimization, which conclusively lead to the creation of prototyping/manufacturing Data.
PROTOTYPING
Certain development cases can be manufactured, post-processed & assembled internally (FDM-3D-Printing) using conventional thermoplastics, elastomeres & composite materials.
For specific processing types, materials (neoprene,activewear,etc.) and/or larger quantities, an outsourced solution would be advised to ensure the availability of needed machinery and the competency in sewing & handling textiles fitted to the necessary requirements.
However processing of workwear and stronger fabrics is mainly done internally, keeping a fast & streamlined prototyping / manufacture cycle in mind.
3D VISUALIZATION
Any of the mentioned, digital development stages can be visualized as an validation pass before moving to consecutive phases. Virtual product visualizations include:
Shading / lighting / camera & product animation / rendering & video editing